Why We Play Games, Part 2

Last week we started to get into the motivation ofand complexity available to them. They gravitate
the gamer. We discussed challenge and its uglytoward role playing and simulation, environments
stepsister competition, two of the most commonwhere the world is rich and believable. They tend to
motivators. Today, we look at two more on theavoid abstract games where the underlying reality is
way to forming an overall model for what movesdifficult to believe or understand. It is a strange sort
us.Perhaps less common than the first twoof paradox that MMORPGS, with their incredibly deep
motivators, creativity is nonetheless an importanthistories and expansive worlds, are not as attractive
driving force in the gamer psyche. Though at firstto Escapism Motivated gamers as pure RPGs. This
gaming doesn't seem like a particularly creative act,effect arises from the multiplayer aspect. Players
what with its formalized rules and structuredtalking in a public channel about out of game topics
systems, there is much more room for selfor, worse, about the mechanical and numerical
expression than one might think. Some games play toaspects of the game world may well ruin the
this directly through unique presentations or artisticescapists experience and cause them to seek the
themes. Music games and many of the Sim titles arecompany of non player characters or others who
basically just expressive outlets that happen to beshare their motivation.Much has been made of the
governed by a computerized system of rules. Otherdownside of escapism. A gamer who spends too
creatives find their outlet in multiplayer gaming. Themuch time in a world not their own can begin to lose
modern MMORPG sports equipment and decorativetouch. This sort of disassociation with reality can, and
combinations numbering well into the millions. Thehas, lead to all sorts of problems with work, school
Creatively Motivated gamer takes pleasure inand personal relations. This does not mean, however,
designing how their character looks as well asthat escapism is itself an unhealthy thing. It is a basic
changing how they interact with their environment.part of the human experience. The reason we
Creatively Motivated gamers thrive when outlets arevacation, watch moves, enjoy sporting events or go
available. Anything involving a high degree ofcamping is inherently escapist. As people, we are
expression, decoration, or a large abstractoften unsatisfied with out lot in life. It's natural to
component draws them. They wilt in gamingseek out activities that allow us to experience
environments governed purely by numbers, and insomething outside of our day to day. Gaming is no
those where presentation is extremelydifferent. However, as gamers, we are an oft
homogeneous.Though we sometimes don't like tomisunderstood community. We owe it to ourselves
admit it, escapism is a motivation that lives in theand to the world at large both to fight with
heart of every gamer. By design, a game creates aninformation, by spreading the positive realities of
inherently different world. Even games which have asgaming and gamer culture, and to fight internally
one of their primary goals simulation of some aspectagainst obsession. No matter how good a substitute
of the real world recast the player into some rolefor the real world a game may seem it is, in the end,
they find more exciting than their own. Escaping intoonly a pastime. Leave it once in a while.Next week,
the role of adventurer, pilot, quarterback or evenwe conclude with Social Interaction. Then, we'll move
zookeeper provides motivation for nearly everyon to some sort of unified theory about all this.Steve
gamer. Escapism Motivated gamers seek out gamesis a member of the GrandMatrix team. They provide
where the environment is rich, comprehensive, real.a broad range of games, puzzles, articles and
They thrive in worlds where suspension of disbelief isreviews.
high, where they can lose themselves in the depth