| Last week we started to get into the
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| | the depth and complexity available to
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| motivation of the gamer. We discussed
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| | them. They gravitate toward role playing
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| challenge and its ugly stepsister
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| | and simulation, environments where the
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| competition, two of the most common
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| | world is rich and believable. They tend
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| motivators. Today, we look at two more on
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| | to avoid abstract games where the
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| the way to forming an overall model for
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| | underlying reality is difficult to
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| what moves us.Perhaps less common than
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| | believe or understand. It is a strange
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| the first two motivators, creativity is
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| | sort of paradox that MMORPGS, with their
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| nonetheless an important driving force in
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| | incredibly deep histories and expansive
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| the gamer psyche. Though at first gaming
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| | worlds, are not as attractive to Escapism
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| doesn't seem like a particularly creative
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| | Motivated gamers as pure RPGs. This
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| act, what with its formalized rules and
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| | effect arises from the multiplayer
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| structured systems, there is much more
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| | aspect. Players talking in a public
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| room for self expression than one might
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| | channel about out of game topics or,
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| think. Some games play to this directly
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| | worse, about the mechanical and numerical
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| through unique presentations or artistic
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| | aspects of the game world may well ruin
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| themes. Music games and many of the Sim
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| | the escapists experience and cause them
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| titles are basically just expressive
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| | to seek the company of non player
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| outlets that happen to be governed by a
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| | characters or others who share their
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| computerized system of rules. Other
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| | motivation.Much has been made of the
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| creatives find their outlet in
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| | downside of escapism. A gamer who spends
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| multiplayer gaming. The modern MMORPG
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| | too much time in a world not their own
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| sports equipment and decorative
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| | can begin to lose touch. This sort of
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| combinations numbering well into the
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| | disassociation with reality can, and has,
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| millions. The Creatively Motivated gamer
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| | lead to all sorts of problems with work,
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| takes pleasure in designing how their
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| | school and personal relations. This does
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| character looks as well as changing how
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| | not mean, however, that escapism is
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| they interact with their environment.
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| | itself an unhealthy thing. It is a basic
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| Creatively Motivated gamers thrive when
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| | part of the human experience. The reason
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| outlets are available. Anything involving
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| | we vacation, watch moves, enjoy sporting
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| a high degree of expression, decoration,
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| | events or go camping is inherently
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| or a large abstract component draws them.
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| | escapist. As people, we are often
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| They wilt in gaming environments governed
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| | unsatisfied with out lot in life. It's
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| purely by numbers, and in those where
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| | natural to seek out activities that allow
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| presentation is extremely
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| | us to experience something outside of our
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| homogeneous.Though we sometimes don't
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| | day to day. Gaming is no different.
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| like to admit it, escapism is a
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| | However, as gamers, we are an oft
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| motivation that lives in the heart of
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| | misunderstood community. We owe it to
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| every gamer. By design, a game creates an
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| | ourselves and to the world at large both
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| inherently different world. Even games
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| | to fight with information, by spreading
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| which have as one of their primary goals
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| | the positive realities of gaming and
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| simulation of some aspect of the real
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| | gamer culture, and to fight internally
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| world recast the player into some role
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| | against obsession. No matter how good a
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| they find more exciting than their own.
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| | substitute for the real world a game may
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| Escaping into the role of adventurer,
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| | seem it is, in the end, only a pastime.
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| pilot, quarterback or even zookeeper
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| | Leave it once in a while.Next week, we
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| provides motivation for nearly every
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| | conclude with Social Interaction. Then,
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| gamer. Escapism Motivated gamers seek out
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| | we'll move on to some sort of unified
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| games where the environment is rich,
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| | theory about all this.Steve is a member
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| comprehensive, real. They thrive in
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| | of the GrandMatrix team. They provide a
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| worlds where suspension of disbelief is
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| | broad range of games, puzzles, articles
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| high, where they can lose themselves in
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| | and reviews.
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